I dropped by the home of my long-time friend over the holidays. He had a Ligny game set up with 1/72 scale miniatures. The pictures don't do the set up justice, it is truly stunning to see in person, the table is about 20' long and there are probably 2000+ miniatures on it (though I didn't actually count). This is the way I grew up playing wargames:
Monday, 26 December 2011
Saturday, 17 December 2011
Greek Persian Wars - Part 2 – Battle of Marathon
Continued from the last post...
The Greeks won a critical initiative roll in turn 3 and were able to get spears into the Persian sparabara before the Persians could fire their bows. Then it became a race against time - could the hoplites break the Persian infantry before the Persian cavalry came to rescue them.
The Greeks won a critical initiative roll in turn 3 and were able to get spears into the Persian sparabara before the Persians could fire their bows. Then it became a race against time - could the hoplites break the Persian infantry before the Persian cavalry came to rescue them.
The Persian Sparabara and Javelinmen waiver and fall back under the Greek assault.
The Persian cavalry arrive on turn 4!
The Persians put up a final stiff resistance but despite the arrival of the cavalry their Sparabara collapse and the Persian camp is sacked by the Greek general himself, causing a route of the Persian army. It was too little too late for the cavalry to be able to save the day.
Final Comments: As the Persian commander I enjoyed the battle though I made some mistakes with my initial cavalry unit and the placement of my skirmishers. The Greeks also rolled impeccably well on their discipline tests and got across the table pretty quickly, kudos the Greek player for being aggressive.
In terms of scenario design, I’m not sure if I should’ve had the cavalry arrive sooner, if it was poor tactics on my part or good rolling for the Greeks that caused the one-sided route. It’s probably a combination of all three. If I ran it again I would allow the Persians to roll for their cavalry too arrive one turn earlier and would probably add a few units to the Persian side to make it even on points prior to the cavalry arrival.
At least the battle was a pretty good representation of the actual battle. Next up Thermopylae.
Greek Persian Wars - Part 1 – Battle of Marathon
This is my first post in my new blog. Since this year is the 2500 year anniversary of the Battle of Marathon I’ve been wanting to play out the battle for a while. I would like to eventually play out a scenario for each of the major battles in the Greek-Persian wars, this is the first installment.
I made a few changes to the actual historical OOB’s, I added one unit of cavalry per side and gave the Greeks some skirmishers, I also allowed for the possibility of the Persian cavalry returning in time to save the day. This scenario was played out with Impetus using 25/28mm miniatures. The Persians have the beach to their left flank, the Greeks to their right. The Athenians are the attackers, the Persians are the Defenders, the Persians deploy first and the Greeks automatically have the first move. Since each side only has one command I decided to modify the Impetus deployment rules and have side take turns deploying half their units.
To add a little twist to the game I decided to allow for the possibility of the Perisan cavalry coming back in time to save the day. Starting from Turn 4 roll a dice to determine if the Persian Cavalry arrive, on a roll of 5 or 6 they successfully arrive on the Persian right flank at least 30U from the centre line. Use 2 dice on Turn 5, 3 on Turn 6 and so on.
Marathon Map
Map of Marathon |
Greek OOB |
Persian OOB |
Greeks and Persians Line up for Battle |
The Greeks won a critical initiative roll in turn 3 and were able to get spears into the Persian sparabara before the Persians could fire their bows. Then it became a race against time - could the hoplites break the Persian infantry before the Persian cavalry came to rescue them.