Last night I played my first game of FoW in three months. This was the first time trying out V3, and although I don’t have the rules (I only bought my V2 soft version and you can’t buy V3 yet) my opponent had read the rules and was well versed on the new changes. I do, however, have to thank the WWPD guys for their podcast that reviewed the rules changes, I was listening to it on my way to the game.
There are no drastic changes to V3, more of a rules clean up and re-balancing. The biggest change is to how Assaults work, though we did not test every new rule as the occasion didn’t come up.
We played a 1500pt MW game, the mission was the new Hold the Line, I was running a Grenadier list from Tunisia/Italy and my opponent was running a Motorized Infantry British list from North Africa. My army is painted for the European theatre but since my opponent had the 8th Army we decided to play in the Desert anyway. If you’re a grognard you should stop reading right now….
We started a little late and played at a leisurely pace, it was one infantry co attacking another, and we were relearning some of the rules so our game didn’t reach a conclusive result. I was working my way through the village trying to take advantage of what little cover there was. I could've advanced faster but I have lost too many games lately by over extending myself so I wanted to co-ordinate my attack carefully. As I was getting close to my objective my infantry platoons got pinned down by artillery fire, further slowing down my advance. We ended the game on Turn 5 because we ran out of time. I think I could’ve won, I had very few losses and three nearly full strength infantry platoons on top of the objective, I bet my opponent would beg to differ though :)
Lastly, I am considering borrowing the spotting rules and blinds from IABSM and adapting them in FoW, I feel like FoW could use a little more surprises and it’s a mechanic that I like. We’ll see if any of my opponents agree to try it out.
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The town in the middle dominates the terrain, surrounded by various dunes and hills. |
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The British deploy their 25 pdrs on the hill overlooking the town and objective |
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British infantry dug in around another objective |
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German right flank with the Panzer III's leading the spearhead |
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Massed German infantry formation moving on the left flank towards the town |
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Both flanks advance towards the town expecting enemy fire any second, the infantry takes direct and indirect fire from the British 25pdrs |
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A platoon of British AT guns ambushes the Panzer III's |
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After knocking out one tank the AT guns are overrun by supporting German infantry. |
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German infantry find the town clear of enemy forces but are pinned down by British artillery fire from the ridge. German counter battery fire from rocket launchers is ineffective. |
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British reveal another ambushing unit of M3 Lee's that take shots at the Panzer III's and miss |
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Last turn of the game, the British bring on their Crusaders as reserves, the Crusaders make an aggressive move to counter the infantry formation but are caught in the flank by the Panzer III's that escaped the ambush. The Germans and British are both contesting the objective so we call it a draw. |