Thursday, 23 January 2020

Trajan Campaign - The Empire Strikes Back

The Trajan Campaign is a follow up to the Invasion of Scipio campaign (link here) I ran back in 2017. The campaign will follow a tree format shown as described in the graphic below. It was inspired largely by the Battle for Earth campaign with some modifications. There will be four games of DFC that will scale from 700, 999, 1250 to 1500 points with each victory worth 2, 3, 4 & 5 campaign points respectively. Scenarios will be scored by kill points and objectives, in addition the winner of each scenario will get a bonus towards the next scenario. The ultimate winner will be the side with the most campaign points. The in addition, the Empire faction can choose either a UCM or PHR list after the first game (it is a combined human effort.)

Campaign Tree



Campaign Maps

Backstory
After the invasion of Scipio the Imperium was awakened to the ever present threat of xenos on the edges of their territory. To this end, the leaders of the Galactic Empire decided to mount an expedition beyond their borders to identify the source of the threat where the invasion originated. The expedition’s first target will be the asteroid mining colony, orbiting the barren planet of Colona lying just outside the boundaries of the Empire. The colony went completely dark months before the invasion and may hold clues as to the xeno’s source. The expedition was led by the elite Space Marines along with specialized scientific research and supply vessels to support the mission.



After action report for Scenario 1 to come soon.....



Sunday, 12 January 2020

The Muckers Union - Necromunda Campaign


The invasion of Scipio by the xenos and the nuclear fallout in the Delta valley http://micromegasatwar.blogspot.com/2017/07/invasion-of-scipio-chapter-1-planetary.html  lead to devastation and unlivable conditions. Even though the invasion was ultimately repelled, the citizens of the planet Scipio and throughout the Empire became terrified of further xenos incursions. This fear provided fertile hunting ground for heretical beliefs and loss in the faith of the Empire’s ability to protect them. Out of this toxic mix cults began to spring up in the underhives and ghettos, some of them worshipping the xenos as demi-gods and the inevitable rulers of mankind.

Deep down in the mines of Necromunda, the muckers work in harsh conditions moving the metals and ore that feeds the refineries. It is not clear how the cult of the xeno-worshipping Genestealers took hold amongst the Muckers Union. It’s been speculated that the cult was started by an unsanctioned psyker, Salom, who was banished to the depths and hard labour of the mines for using his wyrd powers. The psyker went mad after the invasion and managed to turn all of the Muckers to the ways of the Genestealers Cult. The Union not only took over all of the mine’s operations but now seeks to spread the word of xeno worship to the rest of the Empire.